Where to find tezcatlipoca ffxiii 2




















This was easy enough, I just had to jump to another platform. After running back and forth dodging a few sets of the wrong mobs, Tezcatlipoca finally spawned. User Info: jimk He was a real PAIN to find! There's one that makes it so you can either find more or less monsters, then there's one that makes it so that you find rare monsters like Tezcatlipoca more easily. I'll also add that whatever you get on the north-east platform only spawns ONCE in the map.

So if he doesn't spawn, go out, close the gate, then redo it, it's the only way I found him twice in a row. He is at the very top of the map. Go down the long set of steps on the right side of the last middle walkway. One side of this is the behemoth and on the other side of the walkway down the steps is Tezcatlipoca.

Sign in and add a guide. DarkSquall1 16 Feb 19 Nov For the record, both of the other solutions already listed are perfect, I just have some quick things to add that may be helpful, especially if your party is on the weaker side and you want to get this on the first attempt: Obsidian Medal: Defeated a powerful enemy with perfect execution: This achievement is awarded for achieving 5 stars in the mandatory battle against Pacos Amethyst and Pacos Luvulite during your journey through the final level, Academia AF.

When you reach the long middle platform, this battle will start after a brief cutscene. This will give your ravagers an early advantage in employing the right element against either opponent. Start in relentless assault and attack either beast.

Switch to variety and employ deprotetect and deshell against both enemies, this will help immensly, particularly when the first goes down. When all status ailments have hit, switch to tri-disaster and stagger the first. Once it's staggered, Relentless assault should wipe it out quickly. Now without delay, re-enter tri-disaster and stagger the second beast. Then switch to Cerberus and slam it down before it splits and regens its compatriot. The player can also save before fighting Tezcatlipoca and reload if they fail to capture it.

Unlike its brethren, Tezcatlipoca appears alone. It will use Nature's Blessing on itself to restore HP and remove status ailments, making staggering it essential. Its Bellow attack removes status enhancements from the party and inflicts status ailments, while its regular attacks inflict Slow and Daze.

Tezcatlipoca's Feral Link skill, Raging Torrent, is the only means of applying the Debrave and Defaith status effects. The second Monster will always be destroyed after the infusion is complete. This guide will explain how to control the transference of infused abilities. The following list is the Rank-list of every Monster ability in the game. Each ability has a Rank, and learning these Ranks is essential to understanding how to control the movement of your abilities from one Monster to another.

Here is the list Rank Passive Ability. Augment Maintenance Extends the duration of offensive buffs. Chain Bonus Boost Boosts the chain bonus gained by attacking enemies. Defense Maintenance Extends the duration of defensive buffs. Feral Speed Increases the Feral Link gauge charge rate.

Gilfinder Increases the sum of gil earned after a battle. Improved Debilitation -- Boosts the success rate of debilitation abiltiies. Improved Debuffing Boosts the succees rate of debuffing abilities. Improved Cure Enhances the restorative effects of Cure spells.

Improved Guard Enhances the effectiveness of Mediguard and Steelguard. Improved Counter Boosts the effectiveness of counterattack abilities.

Item Collector Increases the odds of obtaining rare items after battle. Item Scavenger Increases the odds of obtaining items after battle. Quick Stagger Allows instant Staggering of enemies close to their Stagger threshold.

Stagger Maintenance Extends the duration for which enemies remain Staggered. Each Monster can have a maximum of 10 passive abilities. A higher ranked ability takes priority over a lower ranked ability. When you are looking at your Monster's passive abilities, they will always be organized with the highest ranked abilities on top and the lowest ranked abilities on bottom.

If two or more abilities are of the same rank, they are arranged with the newest ability on top and the oldest on the bottom. The highest ranked abilities always take priority over the lower ranked abilities. If more than 10 abilities are present, the lowest ability on the list is removed so that only 10 remain. All passive abilities of the giving Monster will be transferred into the receiving Monster unless certain conditions apply.

The conditions involve Red Locks, Yellow Locks, or going over the 10 ability limit. Certain passive abilities are marked with a Red Lock [L]. Red Lock abilities can never be transferred under any circumstance- whatsoever. They are permanently stuck on the Monster that they are initially on and can never be removed.

Red Locks can beneficial; this will be explained in the final section. Certain passive abilities are marked with a Yellow Lock. Yellow Lock abilities must be created; they are never on a Monster by default. Yellow Locks give your abilities a higher rank on the Rank-list. This prevents them from easily being removed, while you edit other abilities, by giving them a higher priority. ATB Advantage and First Strike are the only 'same type' abilities that do not look like 'same type' abilities.

Although they are 'same type' abilities, nothing at all will happen. Trying to infused an ability of equal or lesser rank will result in the infused ability simply disappearing. If your Crystarium upgrade is lower than your ability, then nothing will change- the Crystarium grid will say "Higher ability already owned, no skill learned".

Role abilities are Role-specific abilities that can be infused into another Monster of the same Role. Before we get into the details, here is the list of all infusable Role abilities There are many, many Role abilities, these are just the ones that are transferable When you infuse a monster with another Monster of the same role, if the sacrificed Monster has infusable Role abilities, you will be prompted to select which Role abilities to want to transfer over.

The number of abilities you can transfer over is equal to the current Stage of the sacrificed Monster's Crystarium development. For example: If the sacrificed Monster has a Crystarium development at Stage 3, you will be able to transfer 3 Role abilities from it to your Monster.

Every time you complete one trip through the Crystarium grid, you advance 1 "stage". The maximum Stage level for any Monster is 5, though some Monsters will remain at Stage 1 even at their maximum character level.

You may chose to not inherit any Role abilities if you wish. Sometimes it is better to not accept a Role ability, as having too many 'bad' Role abilities will result in a Monster that casts a ridiculous amount of abilities before it starts casting the ones that you want. Once you inherit a Role ability, it can never be removed, so chose wisely. There is no limit on how many Role abilities a Monster can learn. You can chose to learn them all if you wish, though this, as mentioned, would not be the wisest of decisions.

These are "Hidden Role abilities". Each Role of Monster has 1 specific Hidden Role ability that it can learn. You learn these Hidden abilities by infusing 99 levels worth of Monsters in the opposite Role into your Monster. The 99 levels can be earned in any way you wish 20 level 5 Monsters, 5 level 20 Monsters, 99 level 1 Monsters, 1 level 99 Monster, etc.

Here is the list of Hidden Role abilities and how to earn them Commando Infused with 99 levels worth of Ravagers learns Jeopardize Ravager Infused with 99 levels worth of Commandos learns Vigor Sentinel Infused with 99 levels worth of Medics learns Reprieve Saboteur Infused with 99 levels worth of Synergists-: learns Jinx Synergist-: Infused with 99 levels worth of Saboteurs learns Boon Medic Infused with 99 levels worth of Sentinels learns Curaja Jinx Extends the duration of a target's existing status ailments by 5 seconds once new debuffs are inflicted.

Boon Extends the duration of a target's existing status enhancements by 5 seconds once new buffs are bestowed Curaja Curaja restores mope HP when a character is heavily injured, with its effects reduced as they approach full health.

Listed below are recommended ways of acquiring each of these abilities. The infused monsters were chosen with following the criteria: -They have as few high ranked passive abilities as possible -They are not costly to raise -They are not unique, rare, or difficult to tame.

Learning Vigor Feed five level 20 Goblins to your Ravager. Learning Jinx Feed six level 17 Fachans to your Saboteur. Learning Boon Feed six level 17 Ceratosaurs to your Synergist. Note: These specific levels were chosen to avoid learning a higher Ranked passive ability at the next levelup. There are other Monsters you can use, but these are some of the best to use if you are planning on creating a Monster with an ability list of your choice due to thier low amount of high Rank abilities.

The low Rank abilities they contain can be easily removed, typically by putting the high Rank abilities, of your choice, on your Monster. You need to look up which other passive abilities are on that Mosnter.

To rid yourself of them, you will need to bump them beyond the 10th slot on your list of abilities; this will delete the undesired ability. This is a good example because it illustrates many of the intricacies involved in the infusion process, and also because it actually provides an enormously powerful ally for you should you follow the construction to the T.

The first step in building your Monster powerhouse is always the creation of the ultimate list of desired passive abilities. In the case of Chichu, it doesn't have any red-locked abilities, so we are free to choose all ten. This is not desireable. Perhaps we can consider placing Yellow Locks on them. While that's certainly possible for the first three abilities, Pack Mentality is something different entirely. Unfortunately, this passive ability is only possessed by two unique monsters in the game: Chichu and Nanochu.

Since Nanochu is a one-of-a-kind, it might be undesirable to sacrifice it just to get a Yellow Lock on Chichu's Pack Mentality. To get around this, we introduce the concept of a Filter Monster. A Filter Monster is a Monster that we use to help us get rid of abilities that we don't want.



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